This text was originally posted on Symthic forums on 15.7.2015 (original without images).
Title: "Distances between killers and targets in BF4."

Updated & probably finished results
After gathering data from 21 different maps (out of 29) and using 300 recorded kills from each of them the results still look very same. Same amount of recordings per map is chosen to avoid biassing from maps.

XyuFEgk.png
Red line is the 75th percentile (aka 3/4 of kills are under this distance), which is at ~35m. Median is 17m (1/2 of kills are below this)
The general distribution hasn't changed since the initial analysis, so this should be rather solid result and distribution. Just by looking at these results shotguns, PDWs and other close-range weapons should have the advantage over those that focus on longer range, on average.

However, since the maps are quite different with different ranges, plotting the same values per map makes more sense than just having one for all of them (Only the maps I have records in, with no fancy graphics):

                       25th    med   75th
Hangar 21             11.49  23.94  62.02
Operation Locker       6.92  13.60  23.31
Operation Firestorm    8.20  21.88  45.47
Guilin Peaks           9.52  20.75  35.58
Paracel Storm          8.07  17.37  32.77
Operation Metro        9.92  17.93  31.15
Caspian Border         7.44  17.95  38.04
Hainan Resort          8.03  17.16  34.19
Golmud Railway         7.33  16.84  32.28
Hammerhead             9.06  20.03  36.34
Dawnbreaker            7.67  16.68  34.59
Rogue Transmission     7.65  20.11  47.93
Lancang Dam            6.86  16.20  36.01
Operation Mortar       7.05  15.04  28.87
Lost Islands           8.61  18.89  36.70
Siege of Shanghai      8.54  18.61  35.43
Wave Breaker           7.08  14.72  26.68
Flood Zone             7.62  18.98  40.29
Whiteout               9.31  22.45  42.72
Zavod 311              7.12  14.17  26.39
Silk Road              8.31  18.22  43.88

25th percentile is similar in every map, just Hangar being bit higher than others but in-game terms not too big of a difference. Median also very similar however the variance is higher, but still mostly talking about few meters.
75th percentile, however, starts to vary around but in manner that is expected: Lockers has one of the smallest one at 23m while open maps like Hangar and Transmission go above the median of all maps by almost 10m. Nevertheless, majority of the kills are still done at under 35m.

I can also add images of ingame maps with locations of kills and deaths plotted on them. Red pixels indicated killed player and blue pixels indicate killer's position. Click the image and zoom in!
Zavod_311_kills.png
Thanks to elementofprgress for doing these maps!
I will put up more maps as people request them. I can only do plots of maps that are listed above, and I think not all of them have map pictures done but at least vanilla maps should have images.

Edit: There is some bias from my personal playstyle as I gathered over half of the data myself (mostly shotguns and bow, but only ~20 kills per game on foot). I wasn't the only one gathering the data as well and they used longer range weapons.

Edit2: Locker and Paracel "scatterplots" for kills and deaths. Pixels in Locker's picture are slightly off by few pixels and due to lack of games the points are focused on the right side of the map (there was some unbalance going, surprise surprise)

**Image lost in time :(**

Do note this only includes kills and deaths done by infantry, not vehicles.

**Image lost in time :(**

So a while ago there was some talk about collecting data on what is the distance between killer and the target to find statistical evidence what is the most common range for inf-vs-inf combat.
Without any more random babling around let me present the first set of data I have. This is based on just few games, most of which were more CQish maps.. More is coming but I just wanted to show what I have so far with about 3k observations.

**Image lost in time :(**

Median is 15m, and 75% of the observations are under 33m.

This is just very preliminary set. Future plans include a looot bigger dataset and more analysing with killers' positions and targets' positions (kill/death heatmaps over game maps, anyone?)